TL;DR: I made a Naive Bayes based difficulty estimator for the game Sentinels of the Multiverse.

I really like the card game Sentinels of the Multiverse by +Christopher Badell, +Paul Bender and +Adam Rebottaro.  It's a cooperative superhero game, but different combinations of heroes, villains, and environments can make for somewhat hard to predict difficulty level.

Fortunately some folks started a project to log details of a large number of plays of Sentinels, providing the raw data to do a difficulty estimator.  I wrote a Naive Bayes win/loss "classifier" to yield a scoring system which lets you predict the likely difficulty of a particular combination.

http://x.gray.org/sentinels-of-the-multiverse-difficulty-scores.html