I'm still undecided whether I think Roll for the Galaxy is as good as Race for the Galaxy. The fact that I'm not sure I suppose says a lot, but certainly Roll is a lot "fresher" feeling, but that's because I've played Roll 7 times and Race 165 times. (but 7 and 5 in the past year)
In the end, though, I wonder if Race won't win out, not for gameplay reasons, but for portability reasons. I'm that much more likely to throw Race into a bag on a trip, that much more likely to play it when the only table to game on is small, combined with the possibility of the new "arc" providing some freshness.
That said, Roll certainly gives the feeling of multiple interesting viable strategies, a feeling that made Race so great, but with different enough mechanics and dynamics that they may well co-exist in plays for a while despite their similarity.
In the end, though, I wonder if Race won't win out, not for gameplay reasons, but for portability reasons. I'm that much more likely to throw Race into a bag on a trip, that much more likely to play it when the only table to game on is small, combined with the possibility of the new "arc" providing some freshness.
That said, Roll certainly gives the feeling of multiple interesting viable strategies, a feeling that made Race so great, but with different enough mechanics and dynamics that they may well co-exist in plays for a while despite their similarity.
I'm still undecided whether I think Roll for the Galaxy is as good as Race for the Galaxy. The fact that I'm not sure I suppose says a lot, but certainly Roll is a lot "fresher" feeling, but that's because I've played Roll 7 times and Race 165 times. (but 7 and 5 in the past year) In the end, though, I wonder if Race won't win out, not for gameplay reasons, but for portability reasons. I'm that much more likely to throw Race into a bag on a